YCSC Video Games Panel

 

Alums Get into the Game
1 March 2004

HOLLYWOOD HILLS - Our expert panel of alums described the Hollywoodization of video games at our 8th Yale in Hollywood Panel.

Video games are a multi-billion dollar industry eclipsing movies in annual revenue. To stand out from the competition, many video game companies are licensing Hollywood/studio properties, from Spider-Man to Spongebob Squarepants. Advertisers are also using online games "advergaming" to reach consumers. Our panel featured the following distinguished alums:

  • Ken Goldstein, Disney Online, Executive Vice President/Managing Director
  • Keith Ferrazzi, YaYa Media, President & CEO
  • Dan Offner, Offner & Anderson, specializing in video games-legal
  • Jason Kramer, Lieberman Research Worldwide; Assistant General Manager, Entertainment & Media, formerly Activision Director of Research
  • Liz Cho, THQ strategy/finance
  • Andrew Silber, Electronic Arts programmer (James Bond game); former programmer at Activision and Midway Games.

Our engaging discussion covered a wide range of key topics. Some highlights:

Which Hollywood properties get made into games
Publishers turn Hollywood properties into movies based on the properties' demographics, popularity, other media marketing/support (e.g. is there also a movie, TV show or toy). For example, Spongebob Squarepants scores well in these areas, so THQ has made Spongebob games. Another key factor is how easy it is to sell the game to retailers. Massive discount retailers are interested in putting only the 10 games that make up 80% of the industry's revenue on their limited shelf space. Many retailers' mantra is "If it's not a hit, we don't want it to sit" on the shelves. They are not interested in the quirky, non-branded titles without buzz, so publishers are discouraged from making these games.

Hollywood writers get into game story lines
Electronic Arts has recently opened up a new office in Hollywood and hired traditional Hollywood writers and storyboarders who don't know a bit of video game code. The reason: role-playing games featuring story non-linear story lines often sell very well. Hollywood talent has the skills to create a compelling story to encourage game play.

Rise of Advergaming
Consumer products companies (car, fast food, retailers, etc.) want to engage consumers interactively. TV commercials are passive, and many viewers ignore them or skip them using TiVo. So advertisers are turning to branded games to entertain consumers while promoting their brand. YaYa Media has built a K-Mart Joe Boxer dancing game to engage consumers.

Growth of Games
Several publishers showed off their games to distributors at a small tent at the Consumer Electronics Show in Las Vegas. Since then games have grown so fast that they now occupy all the halls of the Los Angeles Convention Center in the huge E3 Video Games conference every May.

Every few years there's a new game platform - what does that mean for the industry?
"Job security," said programmer Andrew Silber. Every new game system often requires a total rework of new code to make games work. Programmers will always be needed to retool and create new code each time a new system is developed.

Many thanks to our panelists for an extremely engaging discussion on this exciting growth industry.

Door prizes: Thanks to Liz for bringing several THQ games and a Spongebob snow cone maker to giveaway. And thanks Jason for the DVDs awarded to lucky guests.

Panel Organizers: Kevin Winston, Michelle Gonzalez


Ken Goldstein, Disney Online


Keith Ferrazzi, YaYa Media


Dan Offner, Offner & Anderson


Jason Kramer, Lieberman Research Worldwide


Liz Cho, THQ


Andrew Silber

Copyright (c) 2003-2004, Yale Club of Southern California